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Showing posts from October, 2020

Unity Tutorial 4

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 Today I've completed Unity Tutorial 4 which was the final tutorial for the game I started doing in last weeks tutorial.The game was about a farmer which was throwing food a at animals which were running at him.During the time I was working on this game I learned how to make objects disappear when it moves out from the gaming area and also how to make spawn objects at random in certain time period.I also did Challenge 2 which is a practise work based on what we learned in Unity tutorial 4.I found this challenge pretty hard because there was a lat of things that I had to fix and also I found it very time consuming but eventually I completed challenge 2 successfully and I realised that I need to learn a lot more in order to be more confident with C#script.But overall I found Tutorial 4 and challenge 2 very interesting and I learned a lot from them which will help me with working on my own game.                                               Image Unity Tutorial 4      

Game Vision Statement

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During my brainstorming and all the research I have done I have decided what game I will be doing and also how and what I will need to create the game. I have been looking and exploring many different game ideas I could possibly made but eventually I decided to go with a little endless running game.My game would have obstacles and enemies which would be on the way for the main hero to get to the finish of the game.I am will also add some sort of keys that the main hero would be collecting in order to get to another level and also every single level would be getting a little bit harder as the player moves forward level by level. When I was doing research on my game I was inspired by games like Subway Surfers,Temple Run,Jetpack Joyrider and Minion Rush.So my game falls under the category of Simplistic game genres .The game I am thinking to make is in category of Simplistic genre games because in my game a player would have a limited control over a character that is constantly moving in t

"Unity Tutorial 3"

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 Hi  all👋  Today I've completed all three tutorials that we had to do this week.I personally found this week tutorials very interesting because this time we created a game that you could actually interact with and its a lot more detailed than the previous one.In this week tutorial we were adding animals a farmer and a pizza slice which we were supposed to get farmer to throw it I also had to make animals moving and disappearing ones they go pass the farmer.I also learn how to make animals appear at random.Overall the tutorials were really interesting and I am looking forward to completing that game and also develop my skills working with Unity and creating games.The other thing that I really like about Unity tutorials is that they are very clear and it shows as very clearly step by step what we have to do which is very helpful especially when I near work with the platform. Screenshots from my Unity!

"Games MDA"

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Image Link I read an article on MDA:A Formal Approach to Game Design and Game Research and after reading that article which honestly was hard to understand but when I watched  the video attached about MDA everything became a lot clearer.I realised how many process are involved into games and how much things are tested before the game is actually made.The article itself was very detailed with a lot of information about what is MDA stand for Mechanic, Dynamics and Aesthetic.Each of those processes depend on each other and can not function without it.Mechanic stand for different interactive elements of a game or more formally game response to players input.Dynamic defines how player and a game will evolve over some period of time.And the last one is Aesthetics its the players response when interacts with the game.The article is also very helpful for game designers because it covers all the aspects that are involved in the game and all the process in it. And the other article I have read w

"Feedback Strategies"

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 Today I read two articles about how to give feedback which I thought were really interesting and helpful because I personally not always sure how to give proper feedback and be as constructive as possible.The first article I have read is called "Try feed Forward Instead of Feedback" by Marshall Goldsmith providing feedback was always considered to be essential for the leaders and I personally think that it is very important I really liked few examples that were in the article for example "Face it!Most of us hate getting negative feedback ,and we don't like to give it".I think it is very important to give negative feedback if we need to and it is very important for people to consider negative feedback as something that can help them to improve and develop their skills.The other one I liked was feedforward tends to be more efficient than feedback I think that giving ideas rather than just saying it bad is a lot helpful and I think we all need an alternative.    

"Game Idea Research"

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  Game Idea Research  Image Link The game I have picked as my main one and the one I will be working on is a little cartoon endless moving game.The way I imagine this game it would be a mystery world game with obstacles and enemies which would be on the way for main hero to get to the finish.I was also thinking to add something that the player would be collecting in order to make the game a lot more interesting I was thinking about elixir or maybe gold or some kinda of keys that the player would have to collect in order to move to another level and safe his planet. The mechanics I am thinking to add to the game would be things like,"Avoid unlikable objects" which means it would be an object that the player cannot touch and it would be different from normal enemies because the object can't break or be moved.Another one I was thinking to add is something like "Game repeats until you pass the level" so I was thinking to make player repeat the level if he dies until

"Unity Tutorial"

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Today I was doing Unity tutorials and finally finished the little car game we were doing in tutorials last week and this week I did the third part of the game which was the final one. I also did another tutorial where we had to practice getting the plane moving and try to work with the script ourselves which I think was great because it helped me to understand Unity better and how the scripts are working. For the plain tutorial we had to properly position the camera and also make the plain moving in right direction. There was a very interesting bonus task where you had to get the propeller rotating that actually took me a good bit of time to complete but I was very happy when I eventually got it working .I think this Unity tutorials Where definitely helpful and very informative for beginners this tutorials really helped me to learn how to work with Unity and how to I would not say create but fix little problems in the game and maybe to get the object moving or the plane flying.Im looki

"Game Elements"

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  Image Link Hi Everyone! Today I will be discussing two articles that I had read and I will share my thoughts about them.The first article I read was "What are the quality of games" this article was very interesting and it show that there is a lot individual and little thing that are involved into the game creation.As it was said I the article none of the game definitions are perfect but we can gain some potential ideas of what we might use or add when we are creating our own games. I also think that critical analysis is very important for the games because that the only way to see what can be improved or added into the game to make it more satisfying for the player.And I also agree with the statement that critical analysis is useful when discussing or examining the game. I really liked the video because it was very informative and covers things that you should follow when designing your own game.I like the example they showed in the video a little paper mockup where they  c

"Feedback Thoughts"

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My Thoughts! Sometimes and I would say most of the time in our life we make mistakes which helps us to learn and discover new things gain experience in life and develop. He also says that making mistakes is absolutely normal and that we should be making mistakes in order to learn something new to change our life’s and our world “Make your mistakes next year and forever. I read an article by Neil Gaiman called “Advise on creative life” in which he says when things get tough this is what you should do he says “Make good art do what only you can do best. Make good art. Make it on the bad days, make it on the good days, too.” In that sentence Nail is trying to motivate everyone no matter if you have a good day or a bad day you should still be motivated and do the things that you can do the best even when others think what you doing is stupid or that you will never achieve success in it you should always follow your dream. I really like the article and I personally found it very motivating
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Four possible Game ideas! Hi everyone   Today I started exploring on the games that I would like to possibly create. First thing a did in order to come up with some game ideas I did some research on google and watched couple you tube videos and also Unity learn tutorials to have a better understanding of what I’d like to make and what I can possibly create. The first game I would like to create would be some sort of a Racing car game I picked this idea because I really like racing games and I was playing them a lot when I was a younger and still play them sometimes. So, for my mini racing game I would like to have about six cars in a race with a nice track with interesting twists to make the game as interesting as possible. I also imagine that everything would take place in a city environment with buildings around it and nice futuristic lights. I would also put few varieties of cars with different style and look. I think it will be very interesting to try making a racing game and to re

Unity Tutorial

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Hello  Today I completed three unity lessons which I found very interesting and new to me.When I started going trough the first lesson everything was going very well I opened Unity 3D created a new project and began to create my first ever game while going through the lessons I was completing task by task until I accidently pressed something and my panel bar has disappeared that was my first difficulty I faced  in learning Unity 3D and creating a game. In order to solve the problem, I close the app and opened it again, but the problem was still there after multiple things I tried I decided to ask my lecture for a help, and he helped me with the solution for my problem. After solving the problem, I got even more comfortable with Unity 3D which was a good lesson for me which helped me to gain more experience and use the tool even more confident. My second and third lessons went really well I learned how to create C sharp script in Visual Studio which helped my game come to life which was

"Game Design"

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 Today I read an article about games and what they are and what is involved in creating a game. I read a paper called "What is a Game Anyway" by Ian Schreiber which I found very interesting because he explains about games and that they are very similar to each other every game has a story, goals ,rules and different outcomes.Before reading this article I had a very little idea  how ill be creating my own game but as Schreiber said "Choose your own adventure book" which means create your own story and make it as confusing as you want and  be yourself , be creative even at the end of his article he says grab a pen and lets create a game which also shows us that we should overcome our fears and just be creative and try our best I don't be afraid to create a game just because you never did it before I think that was a great example which involved a person to try  make a game with a pen on the paper and overcome the fear of something that is impossible to create Link

"Time Strategies"

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 Time strategy is very important when it comes to studying I personally make a list of tasks that i have to do and I plan a weekly time table of things that need to be done which I think works very well for me and every time I have something completed I put a tick beside the task that I've completed.For Multimedia development I'm trying to do as much work as I can throughout the day combining it with other work I have to do which helps me stay calm and not worry that I'm falling behind because I absolutely hate when there is a lot of pressure on me.I also like that for this module we can do work in advance which I think is very helpful to stay on top of everything.I read two articles on time management strategy one was " The important habit of just staring " I think one of the main problems that student have is to just get started with all the distractions that we have especially in the home environment its personally my biggest problem I like the phrase " Do

"Technology"

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 This week we worked and discover a lot of new technology tools for example Unity 3D.I personally never worked with Unity but I think I would be very interesting to explore and work with new tools.I am also familiar with Pinterest its a great tool to get images and also explore for ideas that you might me able to use in your own work.This week we also were presented to new apps in Group project module that we would be working on which are Miro and One note at the start I found it kinda difficult and I didn't  understand what the point of that app was but as we went trough it I got a better idea and I think that it is a very good platform for a group work.This semester I would like get more confident and develop my skills in tools such as Photoshop, Illustrator and Premier Pro. https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2iT3uuCDLV0d25u2kDXRG5sH8bgpf_VBSyKFib5FlPbWf_-UKi-NpIVRJPd7xINR9gU_STNFEuMQ8oOxiBQohoMjehosdghaM-Qb7FhStKP2Q7I3y6UPhYi5xaAGWHqhnXNGJxG-m7w-/s1280/

"Assignments"

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Overall this week was very interesting we had a lot of modules and labs every single day of the week.On Monday we had Multimedia development which seem to be an interesting module we also got tasks that we have to complete during the week I’m also excited to start creating games and learn how to work with the new programs will be using.On Tuesday we had Web design and this year we gonna have to create a website for a client Nia and do a lot of research to find out what kinda website will be making.On Wednesday we had group project module which I found the hardest to understand but hopefully it will be more clear as we go along.On Thursday we had Visual Design Fundamentals which I found very interesting because the work will be doing is very creative and would be mostly based on your creativity.Friday module was Digital Video techniques which I’m not really interested in but I’m happy to learn things that will develop my skill.Overall my first impression is great but the fact we have to